AI Insights · Timothy · October 2021
Top 5 Hidden Objects Games on Android in the US - Q3 2021
Discover the performance of the top 5 hidden objects games on Android in the US during Q3 2021, including trends in downloads, revenue, and active users.
The hidden objects games category continues to captivate users on the Android platform in the United States. Let's delve into the performance of the top 5 hidden objects games during the third quarter of 2021, based on data from Sensor Tower.
Differences - Find Difference from Guru Puzzle Game saw a steady rise in weekly revenue, starting at around $172 and peaking at approximately $630 by early September. Weekly downloads fluctuated, reaching a high of about 42K in mid-July and then stabilizing around 18K-23K towards the end of the quarter. The game maintained a strong active user base, peaking at 140K in late July and ending the quarter with around 91K active users.
June's Journey: Hidden Objects by Wooga experienced impressive weekly revenues, starting at $469K and climbing to nearly $637K by the end of September. Weekly downloads remained consistent, averaging around 12K-20K. The active user count showed minor fluctuations but remained strong, ending the quarter with approximately 215K users.
Differences - find & spot them by Easybrain did not report any revenue for the quarter. Weekly downloads varied, peaking at 20K in mid-July and then dipping to around 7K-10K towards the end of September. Active users started at 74K in late June and ended the quarter slightly lower at about 69K.
Manor Matters from Playrix showcased a gradual decline in weekly revenue, starting at $186K and tapering off to around $119K by the end of the quarter. Downloads followed a similar pattern, starting at 27K and ending around 5K. Active users showed some resilience, starting at 117K and maintaining a steady base of around 98K by the end of September.
Can You Spot It: Differences by Brightika, Inc. reported minimal revenue. Weekly downloads exhibited an upward trend, starting at 13K in late June and peaking at nearly 14K by the end of September. Active users showed growth, starting at 35K and rising to approximately 33K towards the end of the quarter.
For more comprehensive insights and data, visit Sensor Tower.